Sunday, September 18, 2011

Growing Up - An Experimental Text Adventure

You can download the adventure here.

You feel the sun for the first time as you burst forth into a strange new world. Years pass unevenly as if they were distorted seconds and you perceive many different scenes simultaneously. Plot and survival replace puzzles in this experimental miniature interactive fiction that focuses on identity and the long term effects of seemingly insignificant acts.

Due to complications with the file size, I couldn't actually feature the adventure on my blog, but it can be downloaded from the link above. Enjoy! The walkthrough is included because I'm told it's fairly difficult to complete. It is not a finished product by any means, but it's a draft that I'm okay with showing. Stay tuned for updates to it and the rest of my projects!
A concept image for a group project that I'm working on. It's a social media site for pet lovers, and this is a 'Pet Profile' that owners can create to share pictures of their pets with their friends and plan pet related events.   The site is not my idea, but I designed the page.

Beginnings to a Game of Questionable Significance


A simple sprite for a game that I'm currently working on.



The main character, Gloria.

And a screenshot from the game. It will be a platformer/beat em' up with retro graphics (aka I'm lazy) and an interesting gameplay twist. More to come in the future.

Tuesday, September 6, 2011

Level Design Example with Spore Galactic Adventures: Something in the Mist



As you passed by an uncharted planet, you received a distress signal from the surface. Upon landing, you discover a mysterious neighborhood shrouded in mist and in the middle of nowhere. It seems it is eternally Halloween here and no one seems to know who sent the distress signal... Something isn't right.

A silly Spore Halloween horror comedy created by Andrew Van Deventer. Enjoy a fun little adventure in a Halloween themed town. Go Trick or Treating, capture the moon, and run for your life. Everything was made by me with the exception of the trees in the opening walkway and the streetlights which were created by Maxis. The music also belongs to Maxis, but the program does not give the option to provide your own music. I do not own the rights to any of the candies mentioned, but I certify them to be delicious.

Here's a link to this adventure as well as my other adventure, Dinosaur Hunting, if you own Spore Galactic Adventures: http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-Chikken21%7C2262942375

Wednesday, April 20, 2011

Final Project Process and Rough Drafts/Ideas


My original version of the Mario fridge raid ad. Due to comments from my critique squad, I fixed the final version to remove emphasis from the fridge. I do like this version because of how clear Mario looks, but there are very few who could tell what was going on in the image


This is the base image of Mario before he was edited into the refrigerator picture and given a shadow and crumbs.


I actually really liked these two old designs (above and below), but I realized late in the game that the 3D effect is only on the top screen  



An early sketch of my pants idea. The right pocket reads "I Couldn't Contain It", referring to the slogan of my ad campaign, but I decided later on that this could be taken the wrong way. I prefer the simplified design of my final product.

Top Left :
3D Without the Glasses
No. Really. 

A rough mockup of an idea I had while working on my current one. I couldn't figure out a way to incorporate it or turn it into its own campaign, but I still kind of like the idea. Trying to use the DS as glasses just tickles my funny bone for some reason. The idea of 3D without glasses still strikes me as unbelievable, and this played into the disbelief around which this image is based.

See the previous post for the end results of my final project.

Final Project End Results


Here are my 3DS pants. I wasn't able to actually add the 3DS logo in a way that looked good, so I edited it in instead. The Link face upon which the left pocket is based is shown in the advertisement below. The hat coming out of the pocket is meant to make comment on the 3D effect of the system.


This is the first of my basic advertisements. The font for the slogan on the left (on all of them) is based on Nintendo's traditional font so that it blends well with the picture. Instead of their typical red, however, the letters are green in this picture to fit Link's color scheme. The slogan and the logo are slightly rotated to appear broken and chaotic.
The text is changed back to red for Mario's edition of the commercial.


The Pikachu edition of my advertisement. It is based on the same color scheme as the advertisement above, which is why I didn't show it in class, but here it is.


Here is what Pikachu would look like if he were in a magazine. 


My billboard prepared advertisement on its billboard. The raw image is below.



The owner of the 3DS in this picture was unable to contain the intensity and so Mario is pictured escaping after having food from the fridge. This is based on my blue color scheme. 

Standby for rough drafts and process sketches in the near future.

Friday, April 15, 2011

Another Prototype

Two Screens.
Three Dimensions.
Can you contain it?

This is a mockup of a simpler version of my ad, without the before-after gimmick. It maintains the 3D effect for the bottom screen and gives a hint at mario on the top screen. Not certain exactly which direction I'll go with this idea, but it's a nice template for a backup.