The first screenshot is taken from Robbie Dingo's Watch the World and the second is from Henry Selick's movie entitled Coraline. Robbie Dingo's video recording his creation privileges the viewer with a tour through through through various stages before it culminates in its final zoom out (pictured on top). This zoom out changes the viewer's perspective and its resemblance to Van Gogh's Starry Night adds meaning to the whole composition. Similarly, in Coraline, the viewers are taken through the magical Other World garden before the main character carries them into the sky to see the whole picture (pictured on bottom). The garden's resemblance to the main character is a stunning and awe inspiring moment of the film. It is this that the two pieces have in common. The viewer is captivated at first by exploring the world that they are presented with, and then, in a morph of perception, they are given the whole message. However, while the first piece is made entirely digitally, the second is made with in analog with stop-motion. Coraline's face is made up of hundreds of tiny paper flowers and other props and it took a very long time. Robbie Dingo's work is made entirely of 3-Dimensional models by just himself over a relatively short period of time. There is a certain charm and place for both.
These three articles are, at their core, about aspects of the use of technology in modern day art and humankind's quest for immersion in art surrounding this phenomenon. However, each article primarily discusses a different idea branch in this broad topic. "...Immersive Discoveries..." includes the opinions of several successful artists and their tendencies in the artistic tool known as Second Life, while the "Virtual Art..." introduction discusses how the quest for immersion began even before our modern day tools through the panorama and other illusory art forms. "Hyperformalism" defines and expands upon the term presented by its title, which came about as a result of the new wave of digital art. Each is presented in a medium that is unique to the others. "...Immersive Discoveries..." is appropriately the most modern article in terms of formatting while "Hyperformalism" takes its topic to heart and attempts to incorporate its themes into its format. On the opposite end of the spectrum, "Visual Art..." is in presented as a book. These differing mediums really reveal how expansive these concepts are in time. While each article creates a different ultimate message, they all at some point make note that the digital way of art is the direction that the future is headed.
This is the very base of what the final project will look like. I have finished all of the main shapes for the project except three: the soda can will be embedded in the background, a circle will be added below the cup, (see below for a better idea of what I mean) and one of the shapes will be implied by empty space.
A view from overhead.
The soda can has been embedded in the background, to add extra dimension to the piece. It has also been topped with the illustration board that it replaced to allow it to better represent the circle it is mimicking in my sketch (see below).
The background was given another layer, a circle made from the bottom of a paper cup was added below the black cup, and the implied circle was cut into the illustration board.
The finished product. Many arms were added and pipe cleaner was folded to represent the long arm that is present on the left end of the picture. This side view gives the piece its own identity.
An overhead view to be compared to the original sketch. Notice how objects, such as the pipes the pipe cleaner, appear to take on different shapes when viewed from above and how the yellow disappears for the most part. Also notice the addition of the implied oval-like shape in between the black cup and the tin foil and how that oval is only viewable from this angle. The proportions are wrong when compared to the original sketch and the objects are arranged slightly differently, but I succeeded in manipulating perception and therefore accomplished my goal.
This project will be based on my sketch of the Atomium group project. I will create a three dimensional representation of the sketch that appears one way when viewed from the side, but that resembles the sketch when viewed from overhead.
The project started with random supplies and knick knacks that were lying around. I decided to paint the sides of many of my objects yellow, starting with the soda can shown.
I covered my illustration board with blue tissue paper to match the sketch that this project will be based on. (see Contemporary Destruction)
I built this tower from foam and candles. It appears as a square with many different arms from the top.
This is some black fabric over a paper cup. It appears as a black circle from overhead.
This is an abstract representation of a set of buildings in Poland. I started this piece by adding silver in places that looked somewhat like guns. I started in an urban environment, and I wanted to give the impression of the hidden dangers of such an environment. As I worked, the piece called to mind water pipes, so I began to attempt to give movement to the image. I made certain to make the downward directed shapes black and, upon researching Piet Mondrian, I added dotted lines on the downward facing 'pipes'. Mondrian used a sort of dotted line movement in his piece Broadway Boogie Woogie which was similar in design to my work.
This is my submission for the in class quiz. I call it Light Vs. Light because it is an abstract representation of a light source. The Light fighting the darkness in the right corner would seem to warrant a different title, but I decided to pit light against light because the light source and the light itself seem to fight for their place as the subject. This is further represented by the fact that we call man made light sources such as lamps, lights, as well as light itself. As a result, the piece was intended to attempt to call into question whether light itself or the source of light is more important.